![]() For example, the chapter includes drowning rules and more challenging Trauma recovery. Not all of these rules are found in the MY0 rulebook. Perhaps the most useful section to use in MY0 is the Conflict and Trauma chapter. My players really liked the Slugger Talent, which helps to keep the Enforcer on his feet and fighting. The new artifacts armchair and teddy bear were unexpected, amusing, and useful. These artifacts should likely be held back until a high tech location like Eden or Genlab Alpha is found and explored. Some of the artifacts in Genlab Alpha are much higher tech than in MY0 such as a laser pistol. While these abilities could simply be mental powers, the seer certainly brings new flavor to MY0. The seer is a new role that includes mystical elements like scrying. Over all, the rules in Genlab Alpha mesh well with Mutant: Year Zero and can include some enhancements to your Mutant: Year Zero games. The unique skill of the Gearhead might be undercut by the Talent Mechanic for example. There are places where new roles and talents from MGA might overlap with roles from MY0. Roles, talents, monsters, artifacts, and projects port easily ruleswise, but each has some unique considerations. There are many parts of Genlab Alpha that can pulled out and added to MY0 even if the entire population of animals do not enter the Zone. The art depicts humanoid animals in real peril and as real people which helps ground the setting. The GM has detailed descriptions of locations, robots, and responses to animal insurgency but the driving force of the adventures remains the PCs. The interesting thing about this prison break campaign is that how it is carried out is completely in the hands of the players. When the score gets high enough, the robots guarding the animals can be overwhelmed and freedom achieved. They do so through tribe insurgency-tracking how rebellious each of the eight tribes are. The humanoid animals need to escape their valley prison. The animals can then create settlements following the rules for Arks in MY0. If the PC animals escape from their jailors, they enter the Zone the mutants are exploring in MY0. Genlab Alpha includes a complete prison break campaign. Each PC has powers based on their animal type. ![]() Players play sentient humanoid animals with roles like healer, hunter, or scavenger. Both a full-fledged RPG in its own right and a supplement to Mutant: Year Zero ( MY0), the game uses attributes, skills, and items to form a d6 dice pool with one 6 indicating success. The starter booklet includes a free rules overview. Mutant: Genlab Alpha (MGA) is a hardcover 242 page full color post-apocalyptic RPG and supplement by Swedish publisher Fria Ligan ( Free League) also available as a PDF.
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